Having run a game club for a year now and beginning this new class I have worked with several game companies and/or manufacturers to varying degrees of success. I have gotten some donations from some and the cold shoulder from others. Overall though many of the companies have been very open to offering donations, discounts, or just general support to any educator working with their products in the classroom.
For good reason as well. When I started my after school club I introduced a few games and then out of curiosity started checking the stock of those titles at a seasonal board game shop and I saw they were regularly selling out of the introduced titles. I was told by one of the managers that they had an unexpected run on a few titles. Many of the kids reported back to me that they asked for those games for Christmas or bought them with their own money so they could play them at home as well. This indicated to me that the kids were indeed interested in the activities and furthermore they enjoyed spending the social “face time” with friends and family playing something other than single player video games.
So I wanted to take some time on here to point out a few of the companies that I would heartily endorse and recommend educators interested in games check out. The first company is Looney Labs.
Looney Labs is probably most famous for the card game Fluxx (which is available in several languages - I have used and written lesson plans for Fluxx en espaƱol) as well as for their pyramids. The pyramids used to be packaged under the name Icehouse (so you will find things referencing Icehouse games) but are now available in the form of a game called Trehouse.
Purchasing a tube of Treehouse pyramids will net you 15 plastic pyramids in 5 different colors. There are three sizes of the pyramids and they nest into one another like Russian dolls. The tube of Treehouse pieces comes with a set of rules to play the game Treehouse which is a good game and I could imagine how someone could adapt it to some classroom use. To an educator, that isn’t where Treehouse shines.
The pyramids are unmarked in that there is nothing on them to restrict them to the game Treehouse. In fact they are designed with the idea of being an open system and there have been hundreds of games designed by many people that use varying numbers of the Treehouse tubes. For instance with three tubes of Treehouse and the rule book recently released called Threehouse two students could play a game called Black Ice which focuses on deductive reasoning skills (and shares similarities to the old board game Mastermind). With 5 Treehouse tubes, and a printout outlining the rules, several students could play one of my favorite of the Pyramid games: Zendo. Zendo is a remarkable game in that it doesn’t focus on deductive reasoning skills. It instead uses inductive reasoning to determine the pattern linking a series of examples.
The first time playing Zendo I really felt like I was getting a good mental workout in that I was thinking in manner I don’t often use. When I sat some kids down to the game for the first time it was wonderful to see the light go on when each individual slowly “got it.”
The true strength of the game system is that any task and meaning can be assigned to the pieces. I have used them to represent varying amounts of money (similar to poker chips) and had kids purchase things with them and make change in a mock store while practicing their Spanish. I have had them play a version of Tic-Tac-Toh that I found online and instead of just playing they were practicing their vocabulary. In that single simple game the kids practiced their words for: above, below, to the left of, to the right of, on top of, underneath, in front of, behind, pyramid, small, medium, large, as well as the 5 colors of the pyramids.
Having colorful manipulatives also really helped with the kinesthetic learners in the room by giving them something solid to hold in hand while practicing the concepts being taught. This was far superior to trying to link new vocabulary with abstract concepts or merely a picture in a textbook.
So give Looney Labs a shot. They offer a teacher discount that is very nice. They are however a very small company which means a smaller likelihood of donations to a program. The benefit of them being small is the owners are very accessible. They post on their listservs answering questions and talking about new products. They really are wonderfully nice people that I had the honor of meeting this Summer at Origins. Treehouse itself won an award at Origins and makes the 5th such award the designer Andy Looney has won for his games.